UX Researcher I - Audio

Infotech Sourcing - Redmond, WA

Job title: UX Researcher I - Audio

Duration: 6 months

Location: Redmond, WA

Looking for a Research Scientist to join our Audio Research team in Redmond. We are looking for researchers in audio analysis and synthesis, acoustic modeling, and game audio development, with strong software engineering skills. we are focused on the next generation of VR systems that produce authentic audio experiences in VR. The team consists of researchers in design, perception and user research working with engineers, product managers and artists.

For this position, we are looking for people with strong skills in game audio development, behavioral data analysis, experimental and survey research, and statistics. The right candidates will be excellent communicators, knowledgeable about game audio design, passionate about spatial audio, comfortable in a flat, fast moving organization, excited to collaborate, and focused squarely on impacting audio experiences in VR. The ideal candidate will have experience in sound design, game audio implementation, audio quality analysis, and user studies.


Work closely with product teams to identify research topics

Conduct research using a wide variety of quantitative and qualitative methods

Work cross-functionally with design, product management, content strategy, engineering and marketing

Partner with scientists, engineers, analysts, and other technical roles to create and share research

Research auditory perception in a variety of Facebook and Oculus products to inform product decisions

Develop and track metrics for benchmarking the quality of products under development

Develop psychophysical and behavioral experiments to better understand human perception in the context of new and emerging technologies

Design studies that address both user behavior and attitudes

Collaborate with a variety of teams across Facebook and Oculus in developing studies, then defining product requirements and specifications based on human perception and user feedback

Communicate findings across interdisciplinary teams of researchers, engineers, and product managers


Education: Minimum Qualifications

M.A. in perceptual psychology, human factors, neuroscience, hearing science, computer science, game audio, or related field

2+ years experience with experiment design, psychophysics, and related statistical analyses (MUSHRA, AB/X)

Understanding of the human perceptual system and the ability to apply such knowledge to analyzing its behavior in novel systems

Experienced with collaboration across product teams

Preferred Qualifications

2+ years experience developing in game engine environments (Unity/Unreal)

2+ years experience in sound design and game audio middleware authoring (FMOD, wWise)

Specialization in perceptual science or including auditory models, consumer audio quality evaluation, spatial hearing

Prior experience with MATLAB, R, C++, and/or Python

Proven track record of scientific research


Posted On: Thursday, August 9, 2018

Apply to this job