Sr. Graphics Engineer

NeoHire South - Culver City, CA

A mobile game company in Culver City is seeking a clever, capable, and experienced Graphics Engineer to help build the next generation of games. We are leveraging that experience into the mobile and VR gaming space.


- Being smart, dedicated, self-motivated, positive, friendly, and ready to learn and teach

- Rapidly gathering, understanding, prototyping and creating effective solutions for complex requirements

- Working effectively and proactively in a team environment with tight deadlines and baffling challenges

- Producing clean, concise, expressive, and well-managed code

- Utilizing leading-edge tools and systems

- Understanding and being able to troubleshoot, diagnose, and analyze complex rendering systems and art pipelines

- Sharing knowledge of our existing pipelines and developing graphical competencies in our more junior engineers

- Being a champion for the look of our games

- Anticipating the needs of our art team to ensure systems and tools are available to meet their needs

- Independently learning the latest trends and technologies in the field of graphics

- Delivering feedback compassionately and constructively in order to improve oneself, others and the project

- Excitedly working with new and upcoming technologies in mobile, VR, AR, mixed-reality, and beyond

- Unity, Visual Studio, C#,  C++, Objective-C, Java, Windows and OSX, iOS, Android, PC, Perforce, Jenkins, and JIRA

- 7+ years experience working as a game engineer

- Several shipped titles in a graphics role

- Expert knowledge of real time rendering

- Experience helping, mentoring, and supporting other engineers

- The ideal candidate also has experience with, knows, and understands the following:

-Physics, determinism, 3d math, and linear algebra 

-Parallel processing, compute shaders, busses, and dma

- Optimization, systems architecture, profiling, tooling, and reporting

- Vulkan, DX12, HLSL, GLSL, and ShaderLab

- Code review systems and best practices

Posted On: Wednesday, August 30, 2017

Apply to this job
  • *
  • *
  • *
  • *
  • *
  • *
  • *